Time Recording > Multiple Core Times > Multiple Core Times and Shift Clocking

Multiple Core Times and Shift Clocking

Previous functionality allowed ‘core time plus’ to be created in a Shift Clocking (Control Files > Shift Clocking) to allow an additional pay category ( payment category AB below) as well as core time (AA below):

 

Multiple core time functionality allows many core time entries per shift to allow multiple pay rates per shift within a mechanic’s normal ‘basic hours’:

 

 

Shift Clocking Detail maintenance has been amended to replace the core / core time plus dropdown list with a check box:

 

Validation of shift clocking patterns has been amended to ensure that core times are consecutive (there can be no ‘gaps’ between core time entries). Also start time rounding can only be entered against the first entry in a core period and end time rounding can only be entered against the last entry in a core period. Downtime rounding can only be entered against a record which includes downtime.

Existing auto clock-off (XFNSH) functionality functions with multiple core time entries so that mechanics who fail to clock off are automatically clocked off at the end of the last core time of their shift.

A mechanic with multiple core times and a holiday shift exception is be paid by the payroll interface according to their clocking including shift allowance for the additional core times. Also holiday pay will be paid as if the mechanic had worked their normal basic hours, including multiple core times. So if a holiday shift exception is added without any start and end time, then the holiday hours will be the sum of core times on this day. If a mechanic’s basic hours are made up of multiple core times, then he or she will be paid for the same number of hours, including multiple core times, for a day of paid holiday.